Section 2: Vision and Scope
Product Overview
A complete game server hosting platform consisting of three integrated components:
Control Plane: Microservices-based backend managing provisioning, orchestration, billing, and user management
Distributed Agents: Cross-platform workers (Linux + Windows) that provision and manage game servers
Unified Web Application: Blazor WASM frontend providing real-time console, server management, and administrative controls
Target Users
Primary Audiences:
- Gaming communities and clans
- Content creators and streamers
- Small-medium businesses
- Modding communities
- Indie game developers
- Individuals
- LAN event organizers
- Esports teams
Core Differentiators
| Feature | Advantage |
|---|---|
| .NET 8 + SignalR | Real-time console, high performance, modern stack |
| Cross-Platform Agents | Linux + Windows support (most competitors Linux-only) |
| Multi-Engine Support | Minecraft, Valheim, ARK, Rust, Palworld, and more |
| Hybrid Cloud Ready | Deploy agents anywhere (colo, cloud, on-prem) |
Performance Targets
| Metric | Target |
|---|---|
| Provisioning Time | Server created + installing within 60 seconds (not playable yet) |
| Uptime SLA | 99% (MVP), 99.5% (growth target) |
Non-Goals
- Web hosting (focus on game servers only)
- Competing on price (premium positioning)
- White-label / reseller program (at least initially)
Deferred Goals
- Mobile apps (iOS/Android)
- KiP - Knowledge is Power Edition (detailed analytics/insights product)