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Section 2: Vision and Scope

Product Overview

A complete game server hosting platform consisting of three integrated components:

Control Plane: Microservices-based backend managing provisioning, orchestration, billing, and user management

Distributed Agents: Cross-platform workers (Linux + Windows) that provision and manage game servers

Unified Web Application: Blazor WASM frontend providing real-time console, server management, and administrative controls

Target Users

Primary Audiences:

- Gaming communities and clans

- Content creators and streamers

- Small-medium businesses

- Modding communities

- Indie game developers

- Individuals

- LAN event organizers

- Esports teams

Core Differentiators

Feature Advantage
.NET 8 + SignalRReal-time console, high performance, modern stack
Cross-Platform AgentsLinux + Windows support (most competitors Linux-only)
Multi-Engine SupportMinecraft, Valheim, ARK, Rust, Palworld, and more
Hybrid Cloud ReadyDeploy agents anywhere (colo, cloud, on-prem)

Performance Targets

Metric Target
Provisioning TimeServer created + installing within 60 seconds (not playable yet)
Uptime SLA99% (MVP), 99.5% (growth target)

Non-Goals

- Web hosting (focus on game servers only)

- Competing on price (premium positioning)

- White-label / reseller program (at least initially)

Deferred Goals

Important: Architecture must support these future features

- Mobile apps (iOS/Android)

- KiP - Knowledge is Power Edition (detailed analytics/insights product)